A 3D 2-4 player local multiplayer arena battle game
made in Unreal Engine 5.
Performant and flexible HUD/UI system
Multiplayer Lobby and Character Selection
Persistent data between levels
Hello, I'm Angel. I'm a programmer from Texas who enjoys experimenting with different systems and reverse engineering game mechanics to understand how they work. While I am currently working primarily on solo projects I enjoy working in teams and the opportunities that come with it. Getting to learn from other talented people and support other developers is one of the biggest perks of working on games.Even though I am new to the games industry I am a professional Architectural Designer and carry the skills I acquired in that industry over to developing games - including design/documentation and time management.When I want to get lost in a game I look to crafting/building games and games with extensive progression systems - but I never turn down casual games with friends and family. Otherwise I am enjoying movies with family, spoiling my cats, baking, going to live shows and exploring anything and everything that inspires my creativity.
Skills | Description |
---|---|
Unity | C#, Netcode, 2D/3D, Monetization (Google Ads/IAP) |
Unreal | Blueprints, Online multiplayer, UI, 3D Environments |
Github | Version control, collaboration, documentation |
General | Solid Coding Standards (readable/efficient), State Machines, Pooling Systems, Procedural Generation |
Education:
University of Texas at Dallas - Bachelors of Art in Games and Animation
Completed Projects:
Cosmic Combat - A local multiplayer game made with Unreal Engine 5.
Lindo Flip - A mobile puzzle game for the Google Play Store.
2D Custom Level Editor
JSON save system
Dynamic sprite sorting
Resource gathering
Building system
4 in a Row - Online Multiplayer
Unity netcode and relay system
Restaurant Game
JSON save system
Object Pooling & Customer AI system
Jigsaw Puzzle Generator
Procedurally generated jigsaw puzzles